She's decent in melee and her poisen bomb is usefull on groups Get those red skills, park Khalida in the centre with them arrayed around her for the buff and watch stuff melt in the shade. New comments cannot be posted and votes cannot be cast. From here you can put up a decent fight vs anyone in Lustria, if you make an ally just to not have everyone as your enemy, you can faceroll from here. The easy targets are along the southern coast of Lustria, you can work your way there to the east coast for several new capital buildings, then back west on the other side of the mountain ridge to have your regional bonuses for neighbouring provinces nicely stack up on each other for unbreakable stability in public order. Since units cost no upkeep as tomb kings the only difference between global and local is the time it takes. Press J to jump to the feed. It is the wrath, the wrack and the ruin of all those who would dare challenge the Great Land. Get 4 archers ASAP, They'll be some of your prime killing power in the early game. Total War: WARHAMMER II - Rise of the Tomb Kings Steam Key GLOBAL. This means conquering your starting provines then making your way south around the horn, to eventually deal with the skaven. Even in undeath, Khalida Neferher is a tireless warrior against corruption. They should still mainy be fielding your typical skaven trash infantry by the time you meet them. The high elves outrange me, the dwarves won't die and the lizardmen are somewhat easier but they are no pushover either. Wait. I'm guessing there should be a decent strategy for Khalida since she's listed as medium difficulty, so i'd love any tips when it comes to Khalida, snd dealing with high elves and dwarves as Khalida. I realized I really can just throw them against stuff without remorse. For research I chose the 5th dynasty to buff artillery and the heavy snake cav you are starting with, Turn 3 attack the first xeti settlement, you shouldnt loose a lot of health or any regiment as you'll outnumber them greatly. I am doing a khalida vortex campaign (hard/very hard) right now and I did try out a lot of starts. The High Elves to the southeast with the book are an utter dick though to be sure. Khalida marches to war with all the poise she had in life, yet more brutal and merciless than ever. Khalida marches to war with all the poise she had in life, yet more brutal and merciless than ever. Press J to jump to the feed. After the battle recruit 3 more spears (you now should have 18/20 army), buy the chariot building and put your first skill point into the blue movement skill to reach the next settlement in 2 turns!!!). Tomb ... High Queen Khalida and Grand Hierophant Khatep. Turn 8-10: hopefully teclis did kill the xeti lord and so wiped them out. You can get 9 units in two turnsinstead of the 6 you would get just using local. You can already have Settra as an ally there by going to war against Arkhan earlier, he'll never come across the ocean, you don't have to either, but Settra will like you for being in war with him. Another reason to wait 2 turns is that the Xeti lord will often come after you instead of teclis if you rush too fast. Anyway, I decided I'd turn south to attack the lizards there because I had better experience with those than with the elves so far. Their ranged damage doesn't look like anything special, but remember, they have 1/3 more models per unit than the elves, so they actually have slightly more raw DPS. Get better at chariots micro and destroy HE before they started rolling. Archers are love, archers are life. This is probably obvious, but avoid unengaged spears like the plague, and even if you charge them in the back, disengage ASAP, Your sepulchar stalkers have a pretty decent ranged attack, try to use it up before you engage them in melee, Fairly early in (before turn 10) you'll get a dillema to chose between either cash or a free agent. Spam armies they are free upkeep even if they are trash use numbers. So I messed around a bit on the High elves and Lizardmen to get the hang of the basics and then proceeded to try the tomb kings with High Queen Khalida, since I think she has interesting lore. 1 Overview 2 How they play 3 Background 4 In battle 4.1 Units 5 In campaign 5.1 Legendary Lord choices 5.2 Faction effects 5.3 Climate preferences 5.4 Start locations 5.5 Victory conditions 5.5.1 Eye of the Vortex 5.5.2 Mortal Empires 6 Strategy 7 Trivia Court of Lybaras is a playable subfaction of the Tomb Kings introduced in Total War … Also you can settle a razed settlement to level 3 with the necrotec from your rite so you can easily get ushabti. They can hold enemies back from your archers and any squishey casters, and they can make a decent anvil for your 2 starting constructs, but they'll lose a prolonged fight against pretty much anything (they might beat skavenslaves though). But I agree with everything else you said. The Queen & the Crone is our first Lords Pack DLC for Total War: WARHAMMER II. Yeah, I figured that and used Archers mostly, I'll try to get to ushabti greatbows before going against the elves. High elves are beasts with their archer range, Lizardmen seem to have great numbers of riders and infantry. Now focus on taking the south coast while getting T3 elite infantry in 2-3 settlements and 1-2 catapults. Or should I sit, build up my starting province and go from there? ... High Queen Khalida Neferher of Lybaras, rejuvenated. High Queen Khalida (Necroserpent) Khalida marches to war with all the poise she had in life, yet more brutal and merciless than ever. As the lowest tier spearmen and swordsmen have no unit cap, just making sure that's clear :p. Ooooh, nice, so I can just go all spears without losing bodies? How they expect us to play her? I go conquer the first city to the northeast in turn 2 or 3 with little problems (very little garrison) and build the chariot building there, recruit up and go capture the last city in my starting province. Check out some awesome artwork at … They dominate the early game phase until you start seeing cavalry and monsters in large numbers - if the Cult of Sotek uses a lot of skinks like they are supposed to, they have no chance in field battles (but even saurus are manageable). Should I try the dwarves to the north? The shadows of its white towers stretch from the Devil’s Backbone to the west, to the Cursed Jungle in the south, and to the Gulf of Fear in the east. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Khalida is a really easy campaign once you take Lahmia on turn 3-4. High Queen Khalida Khalida marches to war with all the poise she had in life, yet more brutal and merciless than ever. Khalida Neferher, the Warrior-Queen of Lybaras, was highly respected across all the lands of Nehekhara. You could take a tomb prince if you want a melee unit or want to use "assault units" on the campaign map, but I generally find that the spells from the other 2 lords are more usefull than another melee hero, and that you're generally to strapped for cash to use the "assault units" action in the early game, One thing you can do to fill up your stack as fast as possible is to use Global recruitment. Remember that Sepulchral Stalkers are primarily a defensive unit. Thats why they are not good expansion targets for early game and especially as tomb kings it is important to snowball soon (due to research speed and the need of multiple army buildings). Total War: WARHAMMER II. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. Which, despite her decayed appearance in tabletop, is more true to the army book: Khalida was embalmed and placed in a seated position within a specially made reliquary within the temple of the blessed Asp in Lybaras. Try to find a way to level kalida in the meanwhile but just defend until you can move out with 2 armies. Total War: WARHAMMER II > General Discussions > Topic Details. Cookies help us deliver our Services. It will look scary at first with your damaged chariots/snake cav but the fight shouldnt be too hard thx to awesome high ground/choke point terrain paired with your casket AoE. She's decent in melee and her poisen bomb is usefull on groups, Micro you're constructs, they're the only units you have in early game that have decent mobility, as well as being your only AP units. As large anti infantry melee ushapti fill the same role as your chariots and snake cav with the same weakness (no shields, large) and lothern seaguard have charge defense, anti large bonus and huge missile range. As lategame plan I suggest 4th dynasty for more elite infanty and hierotitan buffs.

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