How do you balance a passion project like that with your other work? Music Projects About News Contact. [13], Raine was nominated for a BAFTA (British Academy of Film and Television Arts) and won American Society of Composers, Authors and Publishers (ASCAP) Video Game Score of the Year in 2019. Raine created the soundtrack for the upcoming game, Chicory: A Colorful Tale, with a demo released in 2019. It's a beautiful thing, and you're working magic like a freaking wizard. What's it about, who else is involved, and when can I expect to hear more? [This is easily my favorite song from the album.]. Religious music is defined by the cathedrals it's performed in. Outside of the upcoming project ESC, what's your next move? For Celeste, I had constant build access as the team was working on the game. When you just write for a series of cues within a game, you risk losing the thread. As a composer, are you just presented with a demo that gives a basic outline of the game and story, or is it a more reactive process where you're given segments of a game, in increments over time, to specifically write for? You went the extra mile and created something that stands alone as a full-on album. For my current projects, I'm doing all the audio setup myself, working on setting up files and how they trigger dynamically, and preparing them for designers to implement. Just going off the name, my brain is already starting to come up with hypothetical plots. Lena: In my eyes, the differences lie primarily in the intended purpose of the music as informed by the venue where it's experienced. Lena Raine, the composer for Celeste, put so much heart and feeling into each note. While the songs have their own story to tell, it’s all so perfectly scripted for each scene that I find myself getting very specific flashbacks to exact moments from the journey when listening. [3] Through a Sonic fan community she was introduced to MIDI arrangement, first making MIDI versions of songs she knew and then making original music. It's defined because it happens while you're interacting with a game, and that's what sets it apart. Raine is best known for her work on the soundtracks of Celeste and Guild Wars 2. It's a bit like The Bachelor meets Danganronpa. You could just write whatever you wanted. She has composed music for various other video games, including Minecraft and Chicory: A Colorful Tale. I often had the opportunity to write music for quests I was designing, which meant I was creating the content, determining how music would fit into the gameplay, writing the music, and then implementing the cues in my script. I then sent over the files and worked with our sound designer Kevin to get them into FMOD, the middleware tool we used for audio implementation. He argues that music genres and styles arise out of the venue they're meant for. Kori Celeste. Similarly, the game is not short on surprises, and you might find that it is slightly more than I'm letting on. When Madeline, the protagonist, is filled with anxiety, so are the sounds that surround her. Why challenge yourself like that? There's backgrounds, sound design, and music, but the primary focus is the writing. Kori Celeste. You veer off into territory that reminds me of early Faust, Berlin era Bowie/ Warm Jets era Brian Eno, and some of the more poignant acts of today. - Dan Roemer, Celeste's Chapter 9 DLC is here to kick your butt - Kevin Mersereau, Celeste's 'Chapter 9' DLC will be available on September 9 - Peter Glagowski, Don't miss Celeste and Inside while they're free on Epic - Jordan Devore, Fez is free on Epic Games Store right now, Celeste and Inside are free next week - Brett Makedonski, That free Celeste DLC chapter is going to be a whopping 100 plus levels - Chris Carter, Celeste dev drops some details on upcoming DLC content - Chris Moyse. Clearly, it's paid off in retrospect, but what was your reasoning going in? Video game music is still in this wonderful phase where it's growing and rapidly evolving at alarming rates. Unfortunately, almost everything I've got going is under some pretty heavy NDAs. Apr 21, 2020. [14][15] Her soundtrack for Celeste was also nominated for Best Score/Music at the The Game Awards 2018. Andrea Celeste Salazar is a composer and violinist whose music spans film scores, concert works, and songs. The way I differentiate between ESC and a visual novel, is that something like Danganronpa or Doki Doki Literature Club focuses more on visually presenting the characters and dialogue. What sort of basic blueprint were you presented with when beginning to write for Celeste? Kevin: In your experience, what's the biggest difference between writing music for a video game and more conventional music? After years of hard work in the industry, she’s finally starting to receive some of the recognition that she deserves. Once everything moved to CD audio, however, there arose a common misconception that limitations were over. Having that kind of extreme hands-on experience really helped me a lot in learning the full iteration loop necessary to get music into a complex game. Then, Matt and Noel would take the triggers generated by FMOD and implement them in the level scripting. [7] At ArenaNet, she and Maclaine Diemer were in-house composers of the music for the 2015 game expansion, Guild Wars 2: Heart of Thorns. I love to work as hands-on as I possibly can. [5], Raine is best known for her work on the soundtracks of Celeste and Guild Wars 2. I also teamed up with 2 Mello (composer of Read Only Memories, as well as a remix in Celeste itself) to do some really cool sound design and Dataerase, a super rad glitch artist, to do background art and graphic design for the project. Her father was also a violinist. In fact, the way I present some of the game was extremely inspired by NieR: Automata. Lena Raine, also known as Lena Chappelle, is an American composer and producer. Is the soundtrack going to be orchestral (like past works), electronic, or something entirely different? When you say that ESC is an interactive novel, do you mean something akin to Steins;Gate, Danganronpa, and Doki Doki Literature, or is it more like a text adventure? Raine had an early exposure to music due to participation in choir at a young age. For Celeste, I mostly planned out the cues and how I'd like them implemented. ESC is more about focusing on the text itself, whether it's a roleplay chat log or first-person prose. Everything regarding the scripting of dynamic music to the way sound effects play back is handled by the tool (which could be FMOD, Wwise, and a few others, but the first two are the most common). [8] She left ArenaNet in 2016. I'd test out mechanics, give feedback, and plan out how I'd use the structure and interactivity of each level to influence the structure of the music. How does your music react? As for my next projects, I extremely wish I could dig into those publicly! Most people hear a song in-game and assume that the creation process is exactly the same as what you hear on the radio, but there’s so much more to it than that. Raine was the developer and composer for ESC, with visuals created by Dataerase. It's developing thematic material across movements. Alright, Date or Die has my attention. The soundtrack is primarily ambient electronic, but verges into a bit of IDM, trance, and some generally weird, glitchy shit. Is this your first time ever helming a video game's development from all angles like that? Apr 21, 2020. [11] She composed music for Minecraft, creating four new pieces of music which were included in the 1.16 "Nether Update" in 2020. I have no idea how you're doing it, but, please, don't ever stop. Celeste has been quite the success story, and you're now, rightfully so, one of the more prominently known composers in the industry. [7], In 2018, Raine released the text adventure ESC on itch.io. Celeste composer Lena Raine talks video game music, philosophy, and upcoming projects. It's movements within a larger whole. [9][10] In 2019, she released her debut album, Oneknowing. Stay tuned! News. I'd say it's more along the lines of the short stories in Lost Odyssey, or the text-only segments in the NieR series. Is it just a software specifically designed for implementing audio in a game, via choreographing audio triggers, or does it have other functions as well? I'm hoping to continue that project and release even more solo music beyond what I'm doing for games. No matter what, I'm super excited to shove more of your ear candy into my brain, but what should fans expect? I was in there, playing levels, even before any final level graphics were created. These are fleshed out songs that build into a separate story of sorts. Because everything is focused on embellishing the words themselves, the music often functions more like sound design, until it really needs to crank up the intensity. I had the chance to chat with her last month about writing video game music and just what exactly that entails. So, regarding pursing a music career outside games, that's something I already started with my Kuraine alias. How does a piece of music being reactive define its composition? I've always been curious about how a soundtrack is initially built for a video game. However, the incredibly tight gameplay and damn-near-perfect level design are only some of the factors that make it such a standout title. Define its composition had the chance to chat with her last month about writing video game 's soundtrack since in... 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