Yes, I know there is very little chance of this, but you never know. • Regarding Blood Drain and Booster Lvl10– MP- 20, 300% damage, 80% chance of stun with 4 seconds duration, hits 6 mobs at all levels Your only skill that only takes 10 SP to max. I would greatly appreciate comments, suggestions, tips, or anything else you think I should make corrections to. DC and Tele Mastery are next for more monster-hurting. More Auras! • None of the Resistance get mounts. -Lvl 44: +3 4B Maxed Tele Mastery The rest of your 20 SP goes into (eeeeeh~) Blue Aura. I never realized this, but iToast pointed out that if you don’t max Blue Aura, then you can’t max Adv. Then Dark chain, for more damage and longer stuns, Yellow Aura, for a speed boost if you feel like it, and then get some more points into Booster (14), which now lasts for 72 seconds. Seriously, grinding on max rombots is pretty sweet, and with that EXP bonus at the end and all those maple coins at your disposal, there isn’t much of a reason to not use this PQ. I’m pretty certain you don’t take touch damage, but I’m not sure about magic damage. Makes Blue Aura more bearable. Legion Guide Guide in ' General Guides ' published by Jushi , Apr 14, 2018 . ~4th Advancement Skills~ • Here is a video on the 2nd job advancement: http://www.youtube.com/watch?v=hg4_JZPqgfI. We’re leaving blood drain at 9 because at that level it converts 3% of your damage into HP.Before you hate on this choice, scroll down to the “Regarding Blood Drain” bullet. Lvl20– MP- 30, 110% Damage each hit for four hits, Hits 6 mobs at all levels -Lvl 16: 3B +1 (Maxed), +2 Dark Aura Your main attacking skill until 2nd job. Etran, Drum Bunny, Royal Cactus, Fire Sentinel, Fire Boar, Etran, Lorang, Jr. Wraith, Leprechaun [2], Weapon Def. Normal ol’ stance, the kind warriors get. Explanation: This is a pretty straightforward stage in your BaM carreer. -Lvl 11: 3B +3 Unless you train in snowy maps, Whitebottom is better. It’s random, but useful. -Lvl 96: +3 Dark Shock Next comes Dark Shock for that extra boost in training speed, and then Conversion, because at this point you should be fighting things that do a good chunk of damage to your HP. Blue Aura- Max Level 20 Once again, you have to go beat up a boss. Lvl20– MP- 90, 120 Seconds cooldown, increases effects of active aura. -Lvl 97: +2 Dark Shock (Maxed), +1 Conversion Lvl20– MP- 42, 30% of received damage is distrubuted among party members, 20% of that damage is absorbed Lvl30– MP- 120, 1000% Damage, for 20 Seconds with 40 seconds of cooldown -Lvl 41: +3 4B It’s random, but useful.

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