These hardware recommendations for FlightGear are based on community feedback, be sure to consult other sources before making serious decisions regarding computer hardware. There's also a list of notebooks that are known to have issues running FlightGear: Notebooks to avoid. This page is intended to provide a reference for those looking to buy a notebook for running FlightGear.Unlike a desktop system, where you can just plug in a more or less recent NVidia card and expect things to work, laptops often don't have good OpenGL support. Buying parts that you think may be powerful but truthfully are not, or worse case, not compatible, can lead to disappointment. Source(s): https://shorte.im/a9YVX. Your overall experience on FlightGear generally depends on these components: It is generally recommended that you build your own computer. 10 Gb if you want to compile it yourself, plus up to 80 Gb for optional world-wide scenery. - preferably with EAX support, 3 button mouse or 2 button mouse with scroll wheel, Gameport or USB (HID compatible) joystick/yoke and/or pedals (. Most modern PCs have hardware accelerated 3D cards. Thorsten mentioned in another thread that he purchased a computer with an NVIDIA GTX670 that ended up not being fully supported under Linux, so I'd suggest to be really careful here. You may also want to check out the following article on building your own FlightGear box based on decommissioned and refurbished server at Howto: Build a cheap FlightGear box, and also learn about how the FlightGear project handles old hardware support at FlightGear and old Hardware. Cards with working GLSL/shader support will enable FlightGear to run with more visual effects. At least a quad core processor with ~ 2 GHz each, 64 bit architecture (and operating system) recommended (multi-core processors have benefits for some FlightGear components such as the threaded tile loader). This page was last modified on 24 February 2017, at 09:33. 2.6.0. Flightgear System Requirements. Should I purchase a computer or build my own? System Requirements Wide . Appendix C of The FlightGear Manual has some further information on configuring your machine. More space is required for people wanting to check out the latest base package from, A three button mouse or two button mouse with scroll wheel. An optional sound card, Soundblaster compatible, preferably with EAX support. On the other hand, a 3-Ghz CPU with a GeForce video card should produce frame-rates near 60 fps in most situations. The most important requirements you should be looking at is usually the amount of RAM you have, your operating system and the minimum amount of processing power. 3D hardware accelerator, with preferably at least 128-256 MB dedicated RAM, 500 MB free HD space needed for minimum installation (>=2 GB for compilations recommended,note that the full base package checkout is ~2.5GB as of 1/2008), in addition: approximately ~100-150MB per installed scenery tile (terrain: non-ocean), Soundblaster compatible soundcard (optional?) System Requirements by Flightgearex » Sat Jul 20, 2013 11:44 pm Is the NVIDIA Geforce 710M supported by Flightgear Because Im looking for my first own notebook for working. i7) is a good idea these days. The performance of FlightGear depends on three main components in your computer: the CPU (processor), which makes all the computations; the graphics card, which renders the visual aspect of FlightGear, and RAM (also known as memory) which generally allows FlightGear to have more information running (for the lack of a more technical phrase). It is usually helpful, to specifically look out for so called "gaming" notebooks that come with hardware accelerated 3D … by Hooray » Tue Oct 21, 2014 4:36 pm it should have worked at least in windowed mode then, I have been using such setups on similarly low-end hardware, and while fullscreen would often fail - a windowed setup should at … At least 2-4 Gb free RAM (and more is better: when building/buying a new system, consider 6-8gb total the absolute minimum these days). FlightGear 1.0.0 • 1.0 default aircraft • 1.0 showcase • 1.0 compatible models • fg names for command line • 1.0 Hardware Recommendations FlightGear 1.0 was the current release from December 17, 2007 to December 22, 2008, superseded by FlightGear 1.9.0 by Hooray » Tue Oct 21, 2014 4:36 pm it should have worked at least in windowed mode then, I have been using such setups on similarly low-end hardware, and while fullscreen would often fail - a windowed setup should at … Recommended hardware specs - for FlightGear 1.9.1b, http://wiki.flightgear.org/index.php?title=FlightGear_1.0_Hardware_Recommendations&oldid=90535, 1-2 GHZ (multi-core benefits may be employed by threaded FlightGear components such as for example the tile loader). It is not required to any degree; however, if you're purchasing a new computer dedicated to FlightGear, it is highly recommended that you get a computer with at least these requirements. Intel Macs (core2 2.4GHz or better is recommended) Powerful GPU (Discrete GPU is recommended. Intel Macs (core2 2.4GHz or better is recommended) Powerful GPU (Discrete GPU is recommended. If you are serious about running FlightGear, you should. These hardware recommendations are based on informal user experience, be sure to consult other sources before making serious decisions regarding computer hardware. 8 years ago. Recommended hardware for FlightGear 3.20+. This page was last modified on 11 December 2015, at 09:15. Kansas (2-27-15)/ Ohio /Midwest scenery development. Re: System Requirements for FlightGear 3.2? If less free RAM is available, FlightGear would be slowed down significantly due to OS swapping. VenuG. Lv 7. System Requirements Wide . Stay away from nVidia GPUs with a low second digit (x20, x40). Also watch out for bus width, as that has a big impact on data throughput. The following list is recommended hardware. A regular notebook is not recommended if you plan to fly often on FlightGear. However, it is also recommended that if you build your own computer, you know someone who knows their way around computers. A GTX680 is lots and lots and lots more important than a CPU with a zillion cores. Re: System Requirements for FlightGear 3.2? Flightgear requires a hardware accelerated 3D video card with OpenGL drivers to run at reasonable frame-rates. If you are having trouble running FlightGear, visit your card manufacturer's web site and download and install the latest drivers for your card. Using a video card without hardware acceleration might produce frame-rates around several seconds per frame. With low settings, I would think you could. See 3D Video Introduction for more information why FlightGear requires an OpenGL-capable video card. It is free. Generally, if you want to see frame rates in the 20's and above and medium/high graphical settings, which is typically preferred, you should have a budget of at least $1000. The frame-rate will vary with the complexity of the scene, which is constantly changing, depending on the number of models and surfaces within view at each moment. 5 Gb HD space for a minimum installation, approx. Your money will get you much farther. The number of CUDA cores matters much more than a few Mhz in frequency, since you can process more, in parallel. The more CUDA cores it has, the better. Scripted Compilation on Linux Debian/Ubuntu, http://wiki.flightgear.org/index.php?title=Hardware_recommendations&oldid=107085, A screen with a resolution of at least 1024x768 @32bpp (most GUI dialogs cannot be used otherwise currently), A 3D video card (with AMD or NVIDIA chipset) with support for. FlightGear uses more than 500 Mb of RAM by default. A list of video cards that may not properly run FlightGear can be found at Problematic Video Cards. It is open source. My system is duo E8400 with a decent nvidia 640 and I can run it reasonably well at the highest settings in most areas. In case of doubt, go for an older generation x60 (460, or 560), even a 260 would be much more of an improvement than the 620. If you are interested in running FlightGear on a notebook, you may also want to check out Notebooks known to run FlightGear. When buying a new computer, buying at least a quad core computer (i.e. Basically, Nvidia cards compile GLSL shaders and OpenCL kernels into CUDA kernels (sort of), so more CUDA kernels = more shader power. Flight gear is a flight simulator. Higher 2nd digit means more CUDA cores. 2.6.0. 0 0. If you are interested in running FlightGear on a notebook, you may also want to check out Notebooks known to run FlightGear. Whatever GPU (and other hardware) you get, first of all make sure that it is fully supported by your OS of choice.

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